top of page

Group

Public·8 members
Easton Rodriguez
Easton Rodriguez

Ghost Watchers


Ghost Watchers is a game all about cooperating with multiple players to study, hunt, weaken and trap ghosts for money. It is an interesting concept that not many other games have explored in the past, and relies heavily on learning more about what a particular ghost is and what a player needs to fend them off.




Ghost Watchers



There are many ways for a player to identify the ghost while playing through Ghost Watchers. This is one of the most important parts of game play - depending on what the ghost interacts with, a player can be able to effectively identify just what they are dealing with.


The voodoo doll is one of the best ways to identify a ghost. Usually, a player can toss this doll right next to an ouija board, and then wait a few minutes; whether the ghost interacts with the doll, the board, both, or neither, it will tell the player what the ghost is.


The thermometer is also one of the best items for a player to use while hunting for ghosts. It may not seem like it at first, but the thermometer can actually be one of the most important tools to have.


The player should keep an eye on the thermometer, as sudden spikes in either heat or cold will be a good way to tell when a ghost is nearby. The temperature of the house will fluctuate between specific temperatures, and anything that deviates too far is an indicator of a ghost.


As a player will soon find out, there are multiple things that a player should do while setting up for their ghost hunting. While it is possible for a player to brute force their way into identifying a ghost, that would not be a good idea.


There is a list of objectives that a player will have to go through if they want to earn some money. By guessing what ghost it is, there is a very high chance of not completing all - if any - objectives, causing the player to lose out on money.


When a ghost is identified, they will get upset. A ghost will try and do anything in their power to stop a player from getting rid of them, which can include grabbing, clawing or trying to carry the player away.


It is best for a player to bring objects that can protect them from the ghost. There are three categories of protection objects - Protects, Protects and Irritates, and Doesn't Protect; it would be best for a player to stock up everything in the first two categories, and never get anything in the third.


While a player may think that getting objects that protect them but does irritate the ghost is a bad idea, it can actually be pretty useful for a player. If nothing else, a player will be able to protect themselves with it.


On top of this, grabbing an item that irritates the ghost will actually help a player to lure it out while getting ready to capture it. A ghost may run away without it, but getting an item that irritates the ghost will make capturing much easier.


It is good for a player to leave these items right at the entrance, as it will make it much easier for a player to grab them. It is much better than leaving the items scattered throughout the house and trying to find them all with a ghost behind the player, after all.


The main objective of game play is not only to hunt down ghosts, but also to find a cursed object in the house as well. It can be located just about anywhere, so a player really needs to keep their eyes peeled.


Once a player grabs the cursed object, they need to run for it. The ghost will not be happy with them, and a player needs to get outside the house as quickly as possible. This will ensure that they will be able to use their protection objects, and the team with them will be able to capture the ghost.


When investigating a location, TAPS team members first visit and survey the property with its owners, who describe their experiences at the site. Next, the team sets up electronic equipment in the apparent paranormal hotspots. The TAPS team then spends several hours taking electromagnetic field and temperature readings, recording audio for EVPs, and filming with digital video cameras. Many times, they will even try to verbally coax the ghosts into responding, while recording. Afterwards, the team spends several days analyzing all of the data for evidence of possible paranormal activity.


Since the series began airing, TAPS has recorded thousands of hours of audio and video data. Most investigations, according to TAPS, turn up cold with very little, if any, paranormal activity occurring; however, the ghost hunters claim to have several decent recordings of moving objects, mysterious lights, strange mists, and shadowy figures that manifest before the camera and are highlighted at the end of the show.


During investigations, the TAPS ghost hunters team use various equipment, including digital thermometers, EMF meters, thermographic and night vision cameras, handheld and static digital video cameras, digital audio recorders, and laptop computers.[3]


In addition to their successful television venture, TAPS operates a website where they share their stories, photographs, and ghost hunting videos with an ever-growing membership list. Because of the popularity of the show, TAPS cast members have signed contracts with at least two talent agencies, Escape Artistry and GP Entertainment, to manage their appearances at lectures, conferences and public events.


TAPS also ventured into the venue of radio broadcast with a three-hour weekly show called Beyond Reality, initially hosted by Hawes and Wilson. The radio show covers topics in a vast array of areas such as cryptozoology, spiritualism, ufology, and ghosts. The show includes guest appearances from other TAPS members and special guests such as John Zaffis, Rosemary Ellen Guiley, Chris Fleming, and others who specialize in certain fields. Noted paranormal author Jeff Belanger and Spooky Southcoast radio host and author Tim Weisberg served as fill-in hosts. The show also once simulcasted on Spooky Southcoast, airing from the Mt. Washington Hotel in New Hampshire. New episodes are broadcast every Saturday from 7 pm to 10 pm Eastern Time, though sometimes may skip a week due to the possibility of the hosts being busy with other ventures.


Ghost Hunters helped popularize paranormal television and ghost hunting during its original run.[21][22] For much of its initial airing on Syfy, it was the top-rated paranormal reality show on television. John Blake of CNN opined in 2013 that Ghost Hunters "is to the paranormal field what Sugarhill's 'Rapper's Delight' is to hip-hop...."[22]


Techniques with thermal imaging cameras, Geiger counters, electronic voice phenomenon, and EMF detectors are used with little or no explanation as to how the techniques have proven to provide evidence of ghosts or other entities. There are concerns that the devices are misused, such as the noting of Benjamin Radford's article for Skeptical Inquirer: "you may own the world's most sophisticated thermometer, but if you are using it as a barometer, your measurements are worthless. Just as using a calculator doesn't make you a mathematician, using a scientific instrument doesn't make you a scientist."[31]


On October 23, 2008, TV Guide reported that Syfy would launch a spin-off of the show called Ghost Hunters: College Edition, which would feature "co-eds" in the ghost hunter roles.[36] The show was later named Ghost Hunters Academy and began airing November 11, 2009. The series features Steve Gonsalves and Dave Tango leading a group of amateur ghost hunters through various investigations.[37]


Dark of the Moon Ghost Tours feature ghost stories that include history about the first lighthouse, called the Spanish Watchtower, and the current St. Augustine Lighthouse. The most popular story includes the two Pittee sisters and their playmate who drowned in 1873 during construction of the current tower. Another popular story includes lighthouse keeper Joseph Andreu, who fell to his death white-washing the Spanish Watchtower, and his wife, Maria, who became the first female lighthouse keeper in Florida.


Though much of the ghost hunting equipment players will use in Ghost Hunters Corp is free from the start of a mission, there are a few items, including the useful Danger Detector, that will need to be purchased from the in-game Ghost Market with money made from missions. In Ghost Hunters Corp, players spend a lot of time inside a haunted house, mansion, or castle trying to find, identify, and eventually exorcise a ghost. The ghosts in Ghost Hunters Corp are actively hostile almost from the moment a team of paranormal investigators parks their van. This is different from the hunting phase in Phasmophobia, a game to which Ghost Hunters Corp is somewhat similar, and it elevates the sense of danger teams may feel during a mission. The Danger Detector can help players stay one step ahead of the ghost and can keep them alive longer.


The Danger Detector in Ghost Hunters Corp is a simple light on a stick. In the presence of a ghost, the light changes color to alert players of the ghost's behavior. Though simplistic in design and function, the Danger Detector can help players know when to flee back to the relative safety of their van or grab a protective item, like the Crucifix or Statue Marie. Once players purchase one, it should be one of the first pieces of equipment brought to any mission. Here's how to use the Danger Detector in Ghost Hunters Corp.


The Danger Detector light in Ghost Hunters Corp is one of several items that can be used either in a player's hand or left on the ground. Because hand space is essential and limited, players should consider bringing in a Danger Detector first, or at least right after activating the currently bugged Entity Analyzer, and leaving it in a high-traffic area. One good option may be to find ghost orbs with the Camera, then place the Danger Detector just outside that room.


While the situation is relatively safe, the light on the Danger Detector will stay white. If there is ghost activity nearby, but the ghost is not intending to attack yet, the light on the Danger Detector will turn yellow. If the ghost is actively hunting, the light will turn red. In a red-light situation, players should consider completely fleeing the house, shutting the door on the ghost on their way. They should then get back in the van and stay there for a few minutes until the ghost calms down. 041b061a72


About

Welcome to the group! You can connect with other members, ge...

Members

  • corbettlakisha
  • Joseph Thompson
    Joseph Thompson
  • Abram Shilov
    Abram Shilov
  • Eli Diaz
    Eli Diaz
  • Easton Rodriguez
    Easton Rodriguez
Group Page: Groups_SingleGroup
bottom of page